Having ongoing conversions about loading 3ds animations regarding "Pushed" keyframes. Check out the conversation here. Halloko even posted a 3ds animated model of a "Pushed" keyframe. References to axis locking and linking in the trackheader.
// (unsigned short) Trackheader flags have the following meaning:
// bit 0x0 : Single -- duplicates keys
// bit 0x1 : Smooth -- smooths the last key to the first key.
// bit 0x2 : Repeat -- repeats keys
// bit 0x3 : Loop -- loops keys
// bit 0x8 : Locks X axis
// bit 0x10: Locks Y axis
// bit 0x20: Locks Z axis
// bit 0x100: Unlinks X axis
// bit 0x200: Unlinks Y axis
// bit 0x400: Unlinks Z axis
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