| Nanosim Project Page |
|
|
|
2002.07.29 - Nanosim Nanosim source available. 609K 2002.05.10 - Nanosim Nanosim was an early attempt to convert one of my ancient map tiling applications from basic to C++. Although, instead of coding in the usual dark ages style, I decided to create a futuristic nanotechnology game. This early application supports loading BMP files with a transparency mask and contains a single unanimated 2D model. The neat part is that each tile is a C++ object that indendependently detects whether the mouse has entered its focus. Additionally, this application supports mouse scrolling via mouse dragging. Nanosim uses two config files: config/gfx.ini Desktop Mode: 2config/map.ini Map Bitmap: Images/mars.bmp // Background map |
![]() ![]() ![]() |