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2003.08.18 - SimpleGLEngine / OpenGL Script Parser
Redeveloped the SimpleGL Engine into a more efficent OpenGL script parser. Script execution evolved from parsing an internal string buffer to casting variable length byte structures using unique id tags. Commands can be interpreted at execution time with user/file input. The following functions are supported. {glBegin, glEnd, glVertex3f, glRotatef} Download the .NET source here.
OpenGL Runtime Parser
2002.11.16 - SimpleGL Engine
SimpleGL Engine source code available. 78K

2002.10.30 - SimpleGL Engine
SimpleGL Engine is a 3D engine capable of parsing sgl files and 3ds files. SimpleGL is a project I created to interpret 3D Studio Max 3DS meshes and familiarize myself with 3D fundamentals.

Progress:
2002 Aug 10 - Added C/C++ style OpenGL text file parsing support.
2002 Oct 14 - Added rectangle object detection.
2002 Oct 16 - Added cylinder & sphere object detection.
2002 Oct 21 - Added cone object detection via points.

To Do:
  • Need to merge SimpleGLEngine routines with improvized OpenGL Parser algorithms.


  • Most of the implementation for loading 3ds models is currently in 3D Animation Part III. Need to migrate the newer implementation to SimpleGL Engine.


  • Migrate media format support for BMP, JPG, PNG, and TGA.