I used the built-in geometry editing tools to create the level design. I added a player marble and connected mouse inputs to control the ball.
The [UE4 BP Marble – Section 1] repository stores my custom UE4 project files, levels, and blueprint code.
I created a sample program to generate random numbers.
I created a sample app that reads input and displays messages based on the input.
I wrote a sample app that prints the number that was entered.
I created a sample app that adds 2 variables in C++.